"All the PIX captures and analysis and simulation they did proved it out for everyone, not just the people who were going to target 4K60, starting from a point at 1080p60 but even the people who haven't gotten to that point yet," continues Tector. More data was coming in from other titles, and the scaling results in the move to 4K were looking consistent. This profiling was just one set of data that the Xbox hardware team had to work with. That really gave us the confidence at the time of the model that we could actually scale up, and importantly it proved out the whole model." And we could actually check that against what we'd actually done on an Xbox One.
#Forza motorsport 6 apex pc gtx 1070 720p
"And by knowing that we had created those scenes and rendered them at each of those cuts, we were able to prove that the model actually scaled, because we could say that the model predicts that if you took this 720p scene and went up to 1080p with these options, you should get X performance. "We provided a ton of data with ForzaTech, where we actually rendered different stress scenes at different resolutions - 720p, 1080p, 4K - and then stressed different points in the engine: anisotropic filtering, multi-sampling, pushing heavy LODs through, just to try to get a feel for where the different bottlenecks where," says Tector. Turn 10 were able to do more: to tweak the game engine as they saw fit, handing over multiple sets of profiling data for the hardware team to run on their emulators, way before any actual hardware was spun. Our part in it - and an important part for us, because it's a two-way thing - we wanted to make sure that the hardware was going be able to do what we wanted, what we had as a vision, what we wanted in Forza next, but we also wanted to make sure that however it's being proved out, that the promise was solid, that the model made sense to us."Īs we've already revealed, Microsoft's innovative technique in defining, refining and customising Scorpio's silicon design came from taking existing Xbox One game engines into the optimisation tool PIX (Performance Investigator for Xbox) and using that data to shape the design of new processor. "We were really able to help prove that out. "ForzaTech is really the place to let us prove out platform features like Direct3D 12 and also lets us help with internal things that nobody else gets to see - in this case, the modelling that happened with Scorpio," shares Tector.
#Forza motorsport 6 apex pc gtx 1070 software
However, the 'ForzaTech' demo I'll be seeing won't be Forza Motorsport 7 - software announcements aren't typically tied into hardware deep dives - but clearly, Turn 10 and the Xbox team are confident that final software will match or indeed exceed the quality of what I'll be reporting on. He's genuinely thrilled to share the studio's role in Project Scorpio's development and yes, I will be seeing Forza running in real-time on the new console. In common with every Scorpio presentation I've had that day, there's a sense of excitement in the atmosphere. Less than 24 hours later, I'm talking with Chris Tector, Studio Software Architect at Turn 10 Studios. Scorpio made simple: the next Xbox's tech explained.
Why Microsoft is making Project Scorpio: Mike Ybarra speaks.How all your Xbox One and 360 games will be better on Scorpio.Analysis: Scorpio is console hardware pushed to a new level.Inside the next Xbox: Project Scorpio tech revealed.